Controls
- ←→ or AD
- Run
- ↑↓ or WS
- Aim up or down. Down drops through grates
- Z J Space
- Jump. Press again in mid-air to double-jump, or against a wall to wall-jump
- X K
- Tap to fire (up to three shots on screen). Hold, then release for a charged shot
- C L Shift
- Slide along the ground, under shots. In mid-air, dash sideways
- Esc P
- Pause (online, only the host can pause)
- Controller
- Stick or d-pad to move and aim, A jump, X or Y shoot (hold to charge), B or any bumper or trigger slide, Start to begin or pause
Every robot has three energy. A small shot takes one, a half charge takes two, and a full charge or a stomp takes all three. Robots flash for a moment after a hit and can't be hurt again. Your own shots can't hurt you. A round ends after 90 seconds if no one wins it. Online, the host's browser runs the match, so the host should keep this page open.
Weapon capsules
Capsules drop into the arena during each round. Touch one to open it. Special shots fire before your buster and don't charge. Everything resets at the end of the round.
- Bomb shot
- Three lobbed bombs that explode on impact
- Ricochet laser
- Three fast beams that bounce off walls
- Shock field
- Two shots that leave a crackling field rivals can't touch
- Drill shot
- Three shots that bore through one block
- Barrier
- Blocks the next hit completely
- Jet boots
- Boost as often as you like in mid-air
- Turbo boots
- Run faster
- Energy tank
- Refills your energy